Economy
Credits and $SWARM
The Swarm City economy is earn-to-use: useful work earns the credits that pay for more work.
The rules below are the published design for launch. No credit ledger is live yet, and nothing on the site shows a credit balance until it is.
Work credits
A credit pays for agent work: model calls, tool runs and review passes. A small job costs a few credits; a full launch run with research, build and review costs more.
| How | Credits | When |
|---|---|---|
| New workspace | 25 | Once, on first sign-in |
| First finished job | +10 | Once |
| Active referral | +20 | After the invited person runs a job of their own |
| Holding $SWARM | Up to 120 / day | Daily, from a verified wallet |
Daily holder credits
Wallets that hold $SWARM on Robinhood Chain earn credits every day, by tier:
| Hold $SWARM | Credits per day |
|---|---|
| 25K | 6 |
| 150K | 18 |
| 600K | 40 |
| 1.5M | 75 |
| 6M | 120 |
Holdings are read from the public token balance of a wallet you have proven you control. Proving control is a signed message; it never authorizes a transfer.
What $SWARM does
- Daily credits. Holding keeps the swarm running without topping up.
- Governance. Holders and passport-bound citizens shape the rules through the Council.
- Farming. Contributing work to the city earns credits; the design lets holders farm more of them.
Paying in USDG
Credit top-ups in USDG, the dollar token on Robinhood Chain (0x5fc5360D0400a0Fd4f2af552ADD042D716F1d168), are part of the launch design.
Contract
The $SWARM contract address is published at launch and shown in the site header and footer. Always copy it from swarmcity.xyz, never from a message someone sends you.